oaktable sunday 2012

Bernie Dugggs - 8bit Oak Roots

Media: 
See video

Bernie Dugggs Oak Table Sunday 2012 presentation taking a nostalgic look at developing games for the ZX Spectrum and how some principles don't change. Original abstract ....

8-Bit Oak Roots
"There's a reason so many Oakies are about the same age. We were the keen users of the first popular computers. The British version of that experience was based on cheap and available 8-bit home computers that unleashed people's latent passion, talent and ingenuity in over-coming platform limitations.
Bernie Dugggs will take a nostalgic look at his personal history as a developer of commercial ZX Spectrum computer games for Imagine, Ocean and Odin and show how relevant the experiences and lessons learned have remained throughout a career in software"

Bernie Dugggs - 8bit Oak Roots

Media: 
See video

Bernie Dugggs Oak Table Sunday 2012 presentation taking a nostalgic look at developing games for the ZX Spectrum and how some principles don't change. Original abstract ....

8-Bit Oak Roots
"There's a reason so many Oakies are about the same age. We were the keen users of the first popular computers. The British version of that experience was based on cheap and available 8-bit home computers that unleashed people's latent passion, talent and ingenuity in over-coming platform limitations.
Bernie Dugggs will take a nostalgic look at his personal history as a developer of commercial ZX Spectrum computer games for Imagine, Ocean and Odin and show how relevant the experiences and lessons learned have remained throughout a career in software"

Oaktable Sunday 2012

 
Abstracts
 
8-bit Oak Roots
Bernie Dugggs, Imagine Software

There’s a reason so many Oakies are about the same age. We were the keen users of the first popular computers. The British version of that experience was based on cheap and available 8-bit home computers that unleashed people’s latent passion, talent and ingenuity in over-coming platform limitations.
Bernie Dugggs will take a nostalgic look at his personal history as a developer of commercial ZX Spectrum computer games for Imagine, Ocean and Odin and show how relevant the experiences and lessons learned have remained throughout a career in software